However, the developer has remained quiet on this matter since, leaving no indication of if these concerns will be addressed further before the game's release in October. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes, battle. Forspoken is an action RPG that follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. Other descriptors of Forspoken's main character seen to be negative Black stereotypes were also criticised, such as a mention of Frey as being "an orphan" and "very angry".įollowing these concerns, Square Enix did initially assure Eurogamer it had worked "closely with a number of consultants from BIPOC backgrounds to help portray Frey's character and tell the story from her perspective." Lose yourself in a thrilling tale about Frey Holland as she discovers where she belongs in the world. Forspoken will launch for PlayStation 5 and PC via Steam, Epic Games Store, and Microsoft Store on May 24, 2022, publisher Square Enix and developer Luminous. This is, the duo will start off as "frenemies", as Frey will initially be reluctant to save Athia, while for Cuff it is essential she does.īut while this adjustment in the frequency of dialogue will surely be a welcome change during the game's delay, it's unclear if changes will be made to Frey's character following criticism of racial stereotyping.įollowing a preview for Forspoken in December, Square Enix came under fire for describing its protagonist Frey, who is Black, as having a "hip-hoppy kind of walk". However, Mitsuno is keen to stress that while the frequency of the in-game chatter is being adjusted, the overall dynamic and tone between Frey and Cuff will be remaining the same. So, we are taking a lot of feedback and making sure we're adjusting things to make sure that it's kind of the optimal experience." "You know, you don't want it to be noise, obviously. "But we don't want it to be too much," continued Mitsuno. Instead, the team is now working towards a balance "where it doesn't feel like there's too much silence when you're playing out in the vast world."
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